“He Had A Very Keen Interest On Indian Game Development”: Animesh Agrawal On His Conversation With PM Narendra Modi

The Esports Player of India, Animesh Agrawal, spoke of his meeting and his conversation with Prime Minister Narendra Modi of Indian Games and Electronic Sports in India. Agrawal believes that the conversation with Prime Minister Narendra Modi on Indian Games and Electronic Sports has changed the national perception of industry. The conclave of electronic sports legitimately legitimizes the game and electronic sports in India. With the events of upcoming electronic sports medal, Agrawal stressed the need to take the game seriously and shape your future in India. “It’s been a year and I think it’s April 1, so yes, almost made a year that we met him and that the conversations are all on social networks, the conversations were published in the form of video, but it was good to discuss with him the development of Indian play, the stage of development of the Indian game and the games that can come out, talk about Indian culture, Indian values of Indian society, etc. And electronic sports and obviously events like this, events such as the E-Sports conclave which is supported by PEFI in the western India, and we have such representatives of the Ministry of Sports and other government organizations, I think that this definitively legitimizes the way people in India are now looking for games and electronic sports, the medal of electronic sports to come in the following years, seriously. shape our future. “Animesh Agrawal told Ani.
Taking place in Riyadh later this year, the 2025 World Cup promises to be the biggest Esports event in history. With an unprecedented prize pool and a range stacked with world teams, the tournament promises to be legendary. Last year, the edition saw more than 1,500 players from 200 teams in competition for a post of USD 60 million (Rs 500 Croore), attracting a global audience of 500 million viewers, including 10.5 million viewers from India.
The ESPORTS 2025 World Cup will offer a diverse range of first -level competition titles on several genres. In total, 23 popular titles have been confirmed so far, including failures, Vaillor, Counter-Strike 2, Honor of Kings, Dota 2, EAFC 25, League of Legends, PUBG: Battlegrounds and many others.
AGRAWAL thought that India’s electronic sports scene is still developing and lacking qualified players in various titles. He recognized that if India excels in a few games, the realization of the podium ends in all the events of the medal at the Olympic Games is a distant dream. However, Agrawal underlines the need to start building talents now, given the recurring nature of electronic sports at the Olympic Games. It highlights industry efforts to cultivate national talents and raise the presence of India electronic sports on a global scale.
“Certainly, I think that it becomes more difficult for us, as I have always said, the Indian electronic sports scene is still increasing, there is always a lack of qualified players in different titles, the game is a huge industry with several titles and that India has always been, I would say in one way or another control of some medal events, it is easier than it could be, but it could be done, but you could be done, but you could be done, but you could be done, but you could be easy, but you could be easy, but you could be easy, but you could be easier, but you could be easy, but it could be done, but it could be done, but it could be done, but it could be done, but it could be done. Easy that it is done, the finishes are, as I would say, it is a very distant dream, but if we do not start to build today, I think that the Olympic Games, electronic sports will occur and again on a simultaneous basis, we must plan the future and I think that the industry tries to move towards this direction, where we try to develop more national talents Indian e-sport to report the upper level for the upper level.
(With the exception of the title, this story has not been published by NDTV staff and is published from a unionized flow.)
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